Aplikasi Pembelajaran Berbasis Mobile Untuk Tuna Aksara
Abstract
Abstract - Learning is a process of transformation that is initially not knowing to knowing. Has developed a lot of learning strategies from simple to more complex models even complicated and required a lot of tools in its application. Literacy is a basic of knowledge for humans. They can read by improving their quality, which leads to the high intellect of a person. Especially at this time humanity has entered the information age. The phenomenon of globalization is happening now accelerating so quickly, as the impact of application of Hi-tech society (high-tech society), which causes humans followed on interaction patterns very quickly. Using Information and Communication Technology (ICT) could be developed multimedia teaching materials with the concept of learning by playing fun and implemented on a mobile based learning applications. The use of mobile devices that is easy and flexibility is very useful to support the learning process for the illiterate.
Keywords
Full Text:
PDFDOI: https://doi.org/10.18860/mat.v8i1.3475
Refbacks
- There are currently no refbacks.
Copyright (c) 2016 Muhammad Irwan Padli Nasution, Septiana Dewi Andriana
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
The journal is indexed by :
_______________________________________________________________________________________________________________
Editorial Office:
Informatics Engineering Department
Faculty of Science and Technology
Universitas Islam Negeri Maulana Malik Ibrahim Malang
Jalan Gajayana 50 Malang, Jawa Timur, Indonesia 65144
Email: matics@uin-malang.ac.id
_______________________________________________________________________________________________________________
This work is licensed under a CC-BY-NC-SA 4.0.
© All rights reserved 2015. MATICS , ISSN : 1978-161X | e-ISSN : 2477-2550