IMPLEMENTATION OF BLACKBOX TESTING IN THE PES GAME APPLICATION USING EQUIVALENT PARTITION TECHNIQUE

Hasyim Husein Alhabsji, Ahmad Zanuar Dito Ananda, Muhammad Ainul Yaqin

Abstract


This research discusses the application of Blackbox testing techniques on the Pro Evolution Soccer (PES) game application using the equivalence partitioning method. Blackbox testing is a software testing method that focuses on the external functions of the application without looking at its internal source code. Equivalence partitioning is a technique that divides input data into classes that are considered representative of various possible cases. The inputs provided include both valid and invalid data. The testing is focused on several main features of the game such as login, gameplay, gameplay settings, and game settings. The problem faced is the numerous bugs and functional issues that can disrupt the user experience, and the need for an effective method to identify and categorize errors in the PES application. Using this technique, this research aims to identify asnd categorize errors and deficiencies in the PES game, thereby improving the quality and performance of the application. The test results showed a success rate of 87.5%. The findings indicate that the equivalence partitioning method is effective in detecting bugs and functional issues in the PES game, providing recommendations for further improvements.


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References


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DOI: https://doi.org/10.18860/jocdas.v2i1.28278

DOI (PDF): https://doi.org/10.18860/jocdas.v2i1.28278.g11552

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