IMPLEMENTATION OF BLACKBOX TESTING IN THE PES GAME APPLICATION USING EQUIVALENT PARTITION TECHNIQUE
Abstract
This research discusses the application of Blackbox testing techniques on the Pro Evolution Soccer (PES) game application using the equivalence partitioning method. Blackbox testing is a software testing method that focuses on the external functions of the application without looking at its internal source code. Equivalence partitioning is a technique that divides input data into classes that are considered representative of various possible cases. The inputs provided include both valid and invalid data. The testing is focused on several main features of the game such as login, gameplay, gameplay settings, and game settings. The problem faced is the numerous bugs and functional issues that can disrupt the user experience, and the need for an effective method to identify and categorize errors in the PES application. Using this technique, this research aims to identify asnd categorize errors and deficiencies in the PES game, thereby improving the quality and performance of the application. The test results showed a success rate of 87.5%. The findings indicate that the equivalence partitioning method is effective in detecting bugs and functional issues in the PES game, providing recommendations for further improvements.
Full Text:
PDFReferences
[1] D. Debiyanti, S. Sutrisna, B. Budrio, A. K. Kamal, dan Y. Yulianti, “Pengujian Black Box pada Perangkat Lunak Sistem Penilaian Mahasiswa Menggunakan Teknik Boundary Value Analysis,” Jurnal Informatika Universitas Pamulang, vol. 5, no. 2, p. 162, 2020. https://doi.org/10.32493/informatika.v5i2.5446
[2] M. Komarudin, “Pengujian Perangkat Lunak Metode Black-Box Berbasis Equivalence Partitions pada Aplikasi Sistem Informasi di Sekolah,” Jurnal Mikrotik, vol. 06, no. 3, pp. 02–16, 2016, https://doi.org/10.51211/itbi.v4i2.1347
[3] S. Nidhra, “Black Box and White Box Testing Techniques - A Literature Review,” International Journal of Embedded Systems and Applications, vol. 2, no. 2, pp. 29–50. 2012, https://doi.org/10.5121/ijesa.2012.2204
[4] E. H. Kusuma Dewi, I. S. Pratama, A. S. Putera, dan C. Carudin, “Black Box Testing pada Aplikasi Pencatatan Peminjaman Buku Menggunakan Boundary Value Analysis,” STRING (Satuan Tulisan Riset dan Inovasi Teknologi), vol. 6, no. 3, p. 315, 2022. https://doi.org/10.30998/string.v6i3.11958
[5] N. Safitri dan R. Pramudita, “Pengujian Black Box Menggunakan Metode Cause Effect Relationship Testing,” Information Systems Education for Professional, vol. 3, no. 1, pp. 101–110, 2018. https://doi.org/10.35457/antivirus.v17i1.2501
[6] E. Novalia dan A. Voutama, “Black Box Testing dengan Teknik Equivalence Partitions Pada Aplikasi Android M-Magazine Mading Sekolah,” Syntax Journal Informatika, vol. 11, no. 01, pp. 23–35, 2022. https://doi.org/10.35706/syji.v11i01.6413
[7] A. Voutama dan E. Novalia, “Perancangan Aplikasi M-Magazine Berbasis Android Sebagai Sarana Mading Sekolah Menengah Atas,” Jurnal Tekno Kompak, vol. 15, no. 1, p. 104, 2021. https://doi.org/10.33365/jtk.v15i1.920
[8] A. Amalia, S. W. Putri Hamidah, dan T. Kristanto, “Pengujian Black Box Menggunakan Teknik Equivalence Partitions Pada Aplikasi E-Learning Berbasis Web,” Building Informatics Technology and Science, vol. 3, no. 3, pp. 269–274, 2021. https://doi.org/ 10.47065/bits.v3i3.1062
[9] W. N. Cholifah, Y. Yulianingsih, dan S. M. Sagita, “Pengujian Black Box Testing pada Aplikasi Action & Strategy Berbasis Android dengan Teknologi Phonegap,” STRING (Satuan Tulisan Riset dan Inovasi Teknologi), vol. 3, no. 2, p. 206, 2018. https://doi.org/ 10.30998/string.v3i2.3048ss
[10] R. Pramudita, “Pengujian Black Box pada Aplikasi Ecampus Menggunakan Metode Equivalence Partitioning,” INFORMATICS Education for Professional Journal Informatics, vol. 4, no. 2, p. 193, 2020. https://doi.org/10.51211/itbi.v4i2.1347.
[11] B. A. Priyaungga, D. B. Aji, M. Syahroni, N. T. S. Aji, dan A. Saifudin, “Pengujian Black Box pada Aplikasi Perpustakaan Menggunakan Teknik Equivalence Partitions,” Jurnal Teknologi Sistem Informasi dan Aplikasi, vol. 3, no. 3, p. 150, 2020. https://doi.org/ 10.32493/jtsi.v3i3.5343
[12] T. S. Jaya, “Pengujian Aplikasi dengan Metode Blackbox Testing Boundary Value Analysis (Studi Kasus: Kantor Digital Politeknik Negeri Lampung),” Jurnal Informatika Jurnal Pengembangan IT, vol. 3, no. 1, pp. 45–48, 2018. https://doi.org/10.30591/jpit.v3i1.647
[13] Y. N. Kholipa, D. Widyaestoeti, dan A. E. K. Pramuko, “Penerapan Near Field Communication Pada Sistem Pembayaran Otomatis Transportasi Bus Berbasis Internet of Things,” Jurnal Ilmiah Teknologi Informasi Terapan, vol. 7, no. 2, pp. 184–192, 2021. https://doi.org/10.33197/jitter.vol7.iss2.2021.543
[14] A. Krismadi, A. F. Lestari, A. Pitriyah, I. W. P. A. Mardangga, M. Astuti, dan A. Saifudin, “Pengujian Black Box berbasis Equivalence Partitions pada Aplikasi Seleksi Promosi Kenaikan Jabatan,” Jurnal Teknologi Sistem Informasi dan Aplikasi, vol. 2, no. 4, p. 155, 2019. https://doi.org/10.32493/jtsi.v2i4.3771
[15] M. N. Susila dan M. Darussalam, “Black Box Testing Aplikasi Pelayanan Permintaan dan Pengiriman Material PT Bank Rakyat Indonesia (Persero) Tbk,” Jurnal Teknik Informatika, vol. 4, no. 2, pp. 138–138, 2018. https://doi.org/10.51998/jti.v4i2.256
DOI: https://doi.org/10.18860/jocdas.v2i1.28278
DOI (PDF): https://doi.org/10.18860/jocdas.v2i1.28278.g11552
Refbacks
- There are currently no refbacks.