The Effectiveness of Game-Based Learning Using Wordwall Media on The Mastery of Mufradat Among Fifth Grade Students at MI Al-Kautsar Mojoroto, Kediri City

Naufal Al Farahi, Wildan Khoirun Ni’am

Abstract


An individual's ability in language is shaped by the amount and quality of vocabulary they have acquired. Students often face challenges in retaining Arabic vocabulary and show low motivation, which can be attributed to the lack of interesting and interactive learning tools. In response to this issue, the researcher was motivated to explore how effective the Wordwall application could be when used as a learning aid to enhance the Arabic vocabulary skills of fifth-grade students at MI Al-Kautsar Mojoroto in Kediri City. The purpose of this study is to determine whether the implementation of Wordwall as a learning medium significantly contributes to the improvement of Arabic vocabulary among fifth-grade learners at MI Al-Kautsar Mojoroto, Kediri City. The research applied a quasi-experimental method, specifically the Non-Equivalent Pretest-Posttest Control Group Design, which included both an experimental class and a control class. The outcome of the t-test analysis revealed a p-value of 0.000, which is below the 0.05 threshold, signifying a statistically significant difference between the two groups. As a result, it can be concluded that utilizing the Wordwall application in a game-based learning approach proves to be effective in enhancing Arabic vocabulary mastery among fifth-grade students at MI Al-Kautsar Mojoroto, Kediri City.

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DOI: https://doi.org/10.18860/kitaba.v3i2.33558

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