Augmented Reality Mobile Application for Autism Spectrum Disorder Rehabilitation
Abstract
Full Text:
PDFReferences
T. H. Kolomoiets and D. A. Kassim, “Using the augmented reality to teach of global reading of preschoolers with autism spectrum disorders,” CEUR Workshop Proc., vol. 2257, pp. 237–246, 2018, doi: 10.31812/pedag.v51i0.3678. [2] K. Khowaja et al., “Augmented reality for learning of children and adolescents with autism spectrum disorder (ASD): A systematic review,” IEEE Access, vol. 8, pp. 78779–78807, 2020, doi: 10.1109/ACCESS.2020.2986608. [3] M. F. Syahputra, D. Arisandi, A. F. Lumbanbatu, L. F. Kemit, E. B. Nababan, and O. Sheta, “Augmented reality social story for autism spectrum disorder,” J. Phys. Conf. Ser., vol. 978, no. 1, 2018, doi: 10.1088/1742-6596/978/1/012040. [4] S. D. Criss et al., “The Healthcare Experience of Autistic Patients in Orthopaedic Surgery and Closely Related Fields: A Scoping Review,” Children, vol. 10, no. 5, 2023, doi: 10.3390/children10050906. [5] S. R. Sharma, X. Gonda, and F. I. Tarazi, “Autism Spectrum Disorder: Classification, diagnosis and therapy,” Pharmacol. Ther., vol. 190, pp. 91–104, 2018, doi: 10.1016/j.pharmthera.2018.05.007. [6] C. Bassano, M. Chessa, and F. Solari, “Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation,” IEEE Access, vol. 10, no. September, pp. 104295–104312, 2022, doi: 10.1109/ACCESS.2022.3210562. [7] C. Berenguer, I. Baixauli, S. Gómez, M. de E. P. Andrés, and S. De Stasio, “Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review,” Int. J. Environ. Res. Public Health, vol. 17, no. 17, pp. 1–15, 2020, doi: 10.3390/ijerph17176143. [8] B. Karami, R. Koushki, F. Arabgol, M. Rahmani, and A. H. Vahabie, “Effectiveness of Virtual/Augmented Reality–Based Therapeutic Interventions on Individuals With Autism Spectrum Disorder: A Comprehensive Meta-Analysis,” Front. Psychiatry, vol. 12, no. June, 2021, doi: 10.3389/fpsyt.2021.665326. [9] A. Suh and J. Prophet, “The state of immersive technology research: A literature analysis,” Comput. Human Behav., vol. 86, pp. 77–90, 2018, doi: 10.1016/j.chb.2018.04.019. [10] X. Fan, X. Jiang, and N. Deng, “Immersive technology: A meta-analysis of augmented/virtual reality applications and their impact on tourism experience,” Tour. Manag., vol. 91, p. 104534, Aug. 2022, doi: 10.1016/J.TOURMAN.2022.104534. [11] Y. Chen, Q. Wang, H. Chen, X. Song, H. Tang, and M. Tian, “An overview of augmented reality technology,” J. Phys. Conf. Ser., vol. 1237, no. 2, 2019, doi: 10.1088/1742-6596/1237/2/022082. [12] D. Sumardani, “System implementation of augmented reality application in student worksheet,” J. Fak. Sains dan Teknol. Univ. Labuhanbatu, vol. 8, no. 1, pp. 10–18, 2020. [13] H. Almurashi, R. Bouaziz, W. Alharthi, M. Al-Sarem, M. Hadwan, and S. Kammoun, “Augmented Reality, Serious Games and Picture Exchange Communication System for People with ASD: Systematic Literature Review and Future Directions,” Sensors, vol. 22, no. 3, pp. 1–47, 2022, doi: 10.3390/s22031250. [14] F. Arena, M. Collotta, G. Pau, and F. Termine, “An Overview of Augmented Reality,” Computers, vol. 11, no. 2, 2022, doi: 10.3390/computers11020028. [15] S. Bin, S. Masood, and Y. Jung, Virtual and augmented reality in medicine. Elsevier Inc., 2019. doi: 10.1016/B978-0-12-816034-3.00020-1. [16] J. Sutherland et al., “Applying Modern Virtual and Augmented Reality Technologies to Medical Images and Models,” J. Digit. Imaging, vol. 32, no. 1, pp. 38–53, 2019, doi: 10.1007/s10278-018-0122-7. [17] B. L. Tan et al., “The use of virtual reality and augmented reality in psychosocial rehabilitation for adults with neurodevelopmental disorders: A systematic review,” Front. Psychiatry, vol. 13, 2022, doi: 10.3389/fpsyt.2022.1055204. [18] R. O. Kellems, G. Yakubova, J. R. Morris, A. Wheatley, and B. B. Chen, “Using augmented and virtual reality to improve social, vocational, and academic outcomes of students with autism and other developmental disabilities,” Des. Deploying, Eval. Virtual Augment. Real. Educ., no. August, pp. 164–182, 2020, doi: 10.4018/978-1-7998-5043-4.ch008. [19] M. Foxman, “United We Stand: Platforms, Tools and Innovation With the Unity Game Engine,” Soc. Media Soc., vol. 5, no. 4, 2019, doi: 10.1177/2056305119880177. [20] A. Barczak and H. Woźniak, “Comparative Study on Game Engines,” Stud. Inform., vol. 2, no. 23, pp. 5–24, 2020, doi: 10.34739/si.2019.23.01. [21] A. Mishra and Y. Ibrahim, “Structured software development versus agile software development : a comparative analysis,” Int. J. Syst. Assur. Eng. Manag., vol. 14, no. 4, pp. 1504–1522, 2023, doi: 10.1007/s13198-023-01958-5.
DOI: https://doi.org/10.18860/mat.v16i1.23409
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Milkhatussyafa'ah Taufiq
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
The journal is indexed by :
_______________________________________________________________________________________________________________
Editorial Office:
Informatics Engineering Department
Faculty of Science and Technology
Universitas Islam Negeri Maulana Malik Ibrahim Malang
Jalan Gajayana 50 Malang, Jawa Timur, Indonesia 65144
Email: matics@uin-malang.ac.id
_______________________________________________________________________________________________________________
This work is licensed under a CC-BY-NC-SA 4.0.
© All rights reserved 2015. MATICS , ISSN : 1978-161X | e-ISSN : 2477-2550