Effect Of Teams Games Tournament (TGT) Cooperative Learning and Quartet Card Media on Elementary Students’ IPAS Learning Outcomes
Abstract
This study aimed to analyze the effect of the Cooperative Learning model of the Teams Games Tournament (TGT) type and the use of quartet card media on the learning outcomes of fourth-grade students in science (IPAS) subjects, both partially and simultaneously. This study used a quantitative approach with a quasi-experimental design. The study population included all fourth-grade students of SD Negeri Gugus 01, Panggungrejo District, in the 2025/2026 academic year, totaling 120 students, with a sampling technique using total sampling. The experimental group consisted of 60 students who received treatment with the TGT model assisted by quartet card media, and the control group consisted of 60 students who received conventional learning. The data collection instrument was an IPAS learning outcome test that had been tested for validity (r > 0.361) and reliability (KR-20 = 0.901). Data analysis techniques used inferential statistical tests, including normality tests, homogeneity tests, linear regression tests, and hypothesis tests with the help of SPSS 25. The results showed that (1) the TGT learning model had a significant effect on science learning outcomes with a regression coefficient of 1.546 and a significance value of 0.000 (<0.05); (2) the use of quartet card media had a significant effect on science learning outcomes with a regression coefficient of 0.370 and a significance value of 0.000 (<0.05); (3) simultaneously, the TGT learning model and the use of quartet card media had a significant effect on science learning outcomes with a calculated F value of 48.674 (p=0.000) and a coefficient of determination (R²) of 0.631, which means that both variables contributed 63.1% to science learning outcomes. The findings of this study prove that the application of a game-based cooperative learning model supported by interesting learning media can increase student involvement and science-learning outcomes. Therefore, the TGT learning model assisted by quartet card media is recommended as an alternative science learning strategy for elementary schools.
Keywords
Full Text:
PDFReferences
Adiputra, D. K., & Heryadi, Y. (2021). Meningkatkan hasil belajar siswa melalui model pembelajaran kooperatif tipe Team Games Tournament pada mata pelajaran IPA di sekolah dasar. Holistika: Jurnal Ilmiah PGSD, 5(2), 104–111.
Agusdianita, N., Yusnia, Puspita, R. A., & Kasthori, M. (2025). Penerapan model Team Games Tournament dalam meningkatkan aktivitas & hasil belajar pada pembelajaran pendidikan pancasila kelas V SDN 5 Kota Bengkulu. Prosiding Temu Ilmiah Nasional Guru, 16, 81–88.
Agustyaningrum, N., & Pradanti, P. (2022). Teori perkembangan Piaget dan Vygotsky: Bagaimana implikasinya dalam pembelajaran matematika sekolah dasar? Jurnal Absis, 5(1), 568–582.
Ali, L. U., Tirmayasri, T., & Zaini, M. (2021). Implementasi model pembelajaran kooperatif tipe Team Games Tournament berbantuan papan game number one untuk meningkatkan hasil belajar siswa. Konstan, 6(1), 43–51.
Amalia, N., Ratnaningrum, I., & Fitriani, A. N. (2024). Penerapan model problem based learning berbantuan media kartu kuartet untuk meningkatkan hasil belajar IPAS siswa kelas VC SDN Manyaran 01 Semarang. Didaktik, 10(2), 221–235.
Amini, R., Setiawati, S., & Fitria, Y. (2023). Pembelajaran IPS di sekolah dasar. Padang: Sukabina Press.
Arsyad, A. (2019). Media pembelajaran. Jakarta: PT Raja Grafindo Persada.
Azizatun Nisaak, L., Shokib Rondli, W., & Arsyad Fardani, M. (2023). Penerapan model pembelajaran Teams Games Tournament (TGT) menggunakan media kartu kuartet untuk meningkatkan hasil belajar siswa mata pelajaran PPKn kelas V. Didaktik, 9(3), 1642–1650.
Febriani, S. (2021). Pembelajaran IPS di SD/MI. Ponorogo: Uwais Inspirasi Indonesia.
Giwangsa, S. F. (2021). Pengembangan media kartu kuartet pada pembelajaran IPS sekolah dasar. Pedagogi, 8(1).
Hasanah, U., & Izzah, N. (2023). The influence of the Team Game Tournament (TGT) learning model on student learning outcomes in thematic learning. IJIE, 2(1), 41–48.
Karsono. (2014). Penggunaan media kartu kuartet untuk meningkatkan keterampilan menulis karangan deskripsi siswa sekolah dasar. Jurnal Pendidikan, 2(1).
Mertayasa, I. W. (2022). Model pembelajaran kooperatif tipe Teams Games Tournament (TGT) berbantuan media mice target board untuk meningkatkan hasil belajar IPS siswa kelas V. Journal of Education Action Research, 6(1), 48.
Nur Kholifah, S., Safitri, S. N., Hidayat, O. S., & Utami, N. C. M. (2024). Pengaruh model pembelajaran kooperatif tipe Team Games Tournament dalam meningkatkan hasil belajar IPAS siswa kelas IV SD. Jurnal Holistika, 8(1), 11–21.
Nurhasanah, S. S., Nugraha, R. G., & Karlina, D. A. (2024). Pengaruh model pembelajaran Team Game Tournament (TGT) berbantuan media interaktif mentimeter terhadap hasil belajar IPAS. Ideguru, 9(3), 1628–1634.
Permadi, A., et al. (2023). Pengaruh model pembelajaran kooperatif tipe TGT dalam meningkatkan hasil belajar IPS siswa kelas IV SD. Jurnal Holistika, 8(1), 13–15.
Rahmawati, R. (2018). Teams Games Tournament (TGT) sebagai strategi mengaktifkan kelas dengan mahasiswa yang mengalami hambatan komunikasi. Jurnal Pendidikan Khusus, 14(2), 70–76.
Samsiyah, S. (2021). Efektivitas kartu kuartet terhadap kemampuan pemahaman siswa pada mata pelajaran IPS kelas IV. Jurnal Holistika, 5(2), 104–111.
Slavin, R. E. (2015). Cooperative learning: Theory, research, and practice (2nd ed.). Boston: Allyn and Bacon.
Sugiyono. (2019). Metode penelitian pendidikan. Bandung: Alfabeta.
Trianto. (2022). Model pembelajaran terpadu. Jakarta: Bumi Aksara.
Wijayanti, I. D., & Ekantini, A. (2023). Implementasi kurikulum merdeka pada pembelajaran IPAS MI/SD. Pendas, 8(2), 310–324.
Wijayanti, N., et al. (2023). Efektivitas penggunaan media pembelajaran kartu kuartet terhadap hasil belajar siswa kelas IV sekolah dasar. Jurnal Pendidikan, 8(1).
Yandi, A., Putri, A. N. K., & Putri, Y. S. K. (2023). Faktor-faktor yang mempengaruhi hasil belajar siswa. Jurnal Pendidikan Siber Nusantara, 1(1), 13–24.
Yaumi, M. (2019). Ragam media pembelajaran. Makassar: UIN Alauddin Press.
Yoga Amanda, Okianna, & Karolina, V. (2024). Analisis persepsi peserta didik terhadap penggunaan model pembelajaran kooperatif tipe Team Games Tournament pada pembelajaran IPS. Daya Nasional, 2(3).
DOI: https://doi.org/10.18860/abj.v11i2.41599
Refbacks
- There are currently no refbacks.
Copyright (c) 2026 Any Widayati, Ninik Indawati, Ari Brihandhono
License URL: https://creativecommons.org/licenses/by-sa/4.0/
...............................................................................................................................................................
Mailing Address:
Ruang Jurnal Abjadia, Fakultas Ilmu Tarbiyah dan Keguruan (FITK)
Universitas Islam Negeri (UIN) Maulana Malik Ibrahim Malang
Jalan Gajayana 50 Malang 65144, Jawa Timur, Indonesia
Phone/Faximile: (+62341) 552398, Cell Phone: +62 81 333 666 063
Website: http://ejournal.uin-malang.ac.id/index.php/abjadia
Email: abjadia@uin-malang.com
Abjadia: International Journal of Education. This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
...............................................................................................................................................................
Indexed by:




