Augmented Reality Technology For Arabic Vocabulary Learning As A Model Of Quran Reflection For Hearing Impairment Adults

Nabilah Fasihah Ahmad Yusoff, Ummu Hani Abas, Mohammad Najib Jaffar, Ahmad Asyraf Mat Ali, Mohammad Lukman Al-Hakim Md. Noor, Mohd Fadzil Abdul Hanid, Norakyairee Mohd Raus

Abstract


This study uses innovative Augmented Reality Technology to analyze a new model design of Quranic reflection through learning Arabic vocabulary for adult learners with hearing impairments. Learning the Arabic vocabulary contained in the Al-Quran and understanding its meaning will facilitate the process of reading, understanding, memorizing, and practicing it. Nevertheless, Tadabbur Al-Quran, through a vocabulary approach based on Augmented Reality Technology for deaf adult learners, has still not been researched and developed. Therefore, a new model should be well-designed and appropriate to their needs and preferred learning styles. This study uses the needs analysis model of Hutchinson and Waters, 1987 which consists of Lacks, Needs, and Wants to collect data. The study findings show that most respondents do not know the Arabic vocabulary in Juz 30 related to humans, animals, plants, and other natural creations and phenomena. In addition, most of them agreed to learn the Arabic language in Juz 30 with the help of AR technology. This study will provide a practical learning experience for adult learners with hearing impairments using Augmented Reality Technology.

Keywords


Keywords: Al-Quran Reflection; Arabic Vocabulary; Adult; Hearing-impaired; Augmented Reality.

Full Text:

PDF

References


Ab Aziz Mohd Zin, Mohamad Kamil Ab Majid, Anisah Ab Ghani, Mohd Fauzi Hamat, Nor Raudah Hj Siren, & Juwairiah Hassan. (2009). Dakwah Islam terhadap Orang Kurang Upaya. Kuala Lumpur: Universiti Malaya Kuala Lumpur.

Hayatunnufus Ahmad, Norziha Megat Mohd. Zainuddin, Rasimah Che Mohd Yusoff, Nurulhuda Firdaus Mohd Azmi & Wan Azlan Wan Hassan. (2019). Intelligent and Interactive Computing, Vol 67.

Hutchinson, T. and Waters, A. (1987). English For Specific Purposes: A Learning-Centered Approach, Cambridge: Cambridge University Press.

Md. Ghalib, M.F., Md Noor, M. L. A. H. (2020). Tasmīm Al Wihdah Al Dirāsiyyah Bi Istiqdām taqniyyah Al Waqi’ Al Mu’azza Li Ta’allum Tasrīf Al Af’al Al ‘Arabiyyah. Muqārabat Jadīdah fī Al Lughah Al Arabiyyah, 387-408.

Mohd Faizulamri Mohd Saad, Sabri Mohamad, Hamdi Ishak, Haziyah Hussin (2020). Kaedah Penerapan Tadabbur Untuk Huffaz Al-Quran, Tinta Artikulasi Membina Ummah 6(2), 2020 15-23.

Muhammad Sayuti Sabdan, Norlidah Alias, Mohd Yakub @ Zulkifli Mohd Yusof, Nazean Jomhari, Syamsul Azizul Marinsah, & Noor Fadilah Md Aslie. (2017). Isu dan Cabaran Yang Dihadapi Oleh Guru Pendidikan Al-Quran Bagi Golongan Pekak Dewasa Di Malaysia. Seminar On Future Education 2017. 4th – 5th August 2017. Kuala Lumpur.

Nik Hassan Seman, Muhammad Ridzuam Idris, Mohd Iskandar Daud, Nik Azhar Nik Ab. Rahman, Mohd Nazri Abdul Rahman (2019). Teaching Al-Quran To Deaf Students: Challenges For Islamic Education Teachers. The Online Journal Of Islamic Education, 7 (1), 49.

Nurul Fatin Athirah Ismail, Dina Safiah Abdul Rahman, Ainnur Diyanah Ahmad Zaini, Mohd Hatta Mohamed Ali @ Md Hani. (2022). e-Bimbing Solat: The Development of Augmented Reality Digital Content to Enhance Learning Experience for Patients to Perform Prayers. Multidisciplinary Applied Research and Innovation: Vol. 3 No. 2 (2022): MARI.

Nurtihah Mohamed Noor, Marina Ismail, Rahmah Lob Yussof & Fakhrul Hazman Yusoff. (2019). Measuring Tajweed Augmented Reality-Based Gamification Learning Model (TARGaLM) Implementation for Children in Tajweed Learning. Pertanika Journal Science & Technology. 27 (4): 1821 – 1840.

Passing, D. & Eden, S. (2000). Enhancement of the Inductionskill of Deaf and Heard of Hearing children with Virtual Reality technology. Journal of Deaf Studies and Deaf Education, 5 (3), 478-485.

Punar, Ö. N., Ekşi, G., & Baturay, M. H. (2022). Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021. Participatory Educational Research, 9(4), 131-152. https://doi.org/10.17275/per.22.83.9.4

Al-Qaradawi, Yusuf (1999), Kayfa Nata’amal Ma’a Al-Quran. Kaherah: Dar al-Fikr.

Roslinda Ramli, Siti Zaharah Mohid & Hafiza Abas. (2020). Potensi Teknologi Augmented Reality (AR) Dalam Pembelajaran Tadabbur Al-Quran: Satu Tinjauan Terhadap Penyelidikan Lepas, Proceeding of ICITS 2020, 6th International Conference on Information Technology & Society, November 11th 2020, 4.

Sekaran, U. (1992), Research methods for business: a skill-building approach, John Wiley & Sons, New York.

Yusof, M. A. M., Daud, W. A. A. W., Ghani, M. T. A., Rahman, A. A., Ismail, N., & Md Noor, M. L. A. H. (2023). The Usability of Arabic-Kafa Application for Learning Arabic Vocabulary at Kafa Institution. European Proceedings of Educational Sciences. (7) 751-762. European Publisher. https://doi.org/10.15405/epes.23097.67

Zainuddin, NM, Zaman, HB & Ahmad. A., (2010). A Participatory Design in Developing Prototype an Augmented reality book for deaf students. Second International Conference on Computer Research and Development, 400-404, DOI 10.1109/ICCRD.2010.55




DOI: https://doi.org/10.18860/ijazarabi.v7i3.26641

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Nabilah Fasihah Ahmad Yusoff, Ummu Hani Abas, Mohammad Najib Jaffar, Ahmad Asyraf Mat Ali, Mohammad Lukman Al-Hakim Md. Noor, Mohd Fadzil Abdul Hanid, Norakyairee Mohd Raus

License URL: https://creativecommons.org/licenses/by-sa/4.0/