Mobile Application Development Using Semantic Mapping In Learning Vocabulary Arabic For Spesific Purposes (ASP)/ Pengembangan Aplikasi Mobile Dengan Semantic Mapping Dalam Pembelajaran Kosakata Arabic For Spesific Purposes (ASP)
Abstract
Keywords
Full Text:
PDFReferences
Adijaya, M. A., Armawan, I. K., & Kristiantari, M. G. R. (2023). Mobile-Assisted Language Learning (MALL) Innovation for Vocational Education. International Journal of Language Education, 7(3). https://doi.org/10.26858/ijole.v7i3.52910
Ahmed, U. (1983). Ta’lim al-‘Arabiyyah Li’aghrad Muhaddadah, Ma’h’d al-Khurtoum al-Duwaliy Lilughah al-‘Arabiyyah (Vol. 1). al-Majallah al- ‘Arabiyyah Lildirasat al-Lughawiyyah.
Alfayez, A. F. (2022). Saudi Teachers ’ Self-Efficacy in Implementing the Arabic Language Integrative Curriculum. Hindawi: Education Research Internasional.
Ali, A. S. (2020). Teaching Arabic for Professional Purpose: Develop a Pilot Course for Humanitarian Volunteers in Malaysia. Journal of Islam in Asia, 17, 285–300.
Allan, K. (2001). Natural Language Semantics. Blackwell.
Al-Otaibi, G. (2016). The Effect of Semantic Mapping on Students’ Vocabulary. Arab World English Journal, 7(1), 279–294. https://doi.org/10.24093/awej/vol7no1.16
Amalia, R., Ulin Nuha, M. A., & Nashoih, A. K. (2022). Development of Kosbarab Learning Media to Improve Arabic Vocabulary Mastery of Elementary Level Students Based on Android Construct 2. Al-Ta’rib : Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya, 10(2), 145–158. https://doi.org/10.23971/altarib.v10i2.4529
Ammar, A. (2016). Urgensi Kebijakan Skripsi Berbahasa Arab Sebagai Media Peningkatan Mutu Mahasiswa Jurusan Pendidikan Bahasa Arab. AlMahāra Jurnal Pendidikan Bahasa Arab, 2.
A’yuni, Q., Hilmi, D., Benedik, S. L., & Ahmed, B. M. B. (2022). Creative Arabic Learning Based On Quizizz: Model And Impact. An Nabighoh, 24(1), 47. https://doi.org/10.32332/an-nabighoh.v24i1.4537
Bahruddin, U. (2021). The Teaching of Maharah Qira’ah in Arabic for Economic Management Department. Psychology and Education.
Boyinbode, O. (2020). A Mobile Gamification English Vocabulary Learning System for Motivating English Learning. IOSR Journal of Mobile Computing & Application (IOSR-JMCA), 7(2).
Dewi, K. S., Myartawan, I. P. N. W., Swari, N. K. T. A., & Sugihartini, N. (2020). Quizizz Effect on Students’ Grammar Mastery in Higher EFL Classroom Based Mobile Assisted Language Learning (MALL). Language and Education Journal Undiksha, 3, 15–24.
Dilek, Y., & Yürük, N. (2013). Using Semantic Mapping Technique in Vocabulary Teaching at Pre-Intermediate Level. Procedia - Social and Behavioral Sciences, 70, 1531–1544. https://doi.org/10.1016/j.sbspro.2013.01.221
Essa, M. A. E. F. I., Hassan, I., & Ramlee, M. N. A. (2020). Developing Language Proficiency For Academic Purposes: A Study Of Sharia Law Students In Malaysia. International Journal of Science & Technology Research, 03.
Farida, H., Ulfa, S., & Kuswandi, D. (2022). Pengembangan Mobile Game based Learning Kosakata Bahasa Arab untuk Siswa Kelas 3 Sekolah Dasar. Edcomtech: Jurnal Kajian Teknologi Pendidikan, 7(1), 38. https://doi.org/10.17977/um039v7i12022p038
Gadallah. (2020). Investigating Strategies of Using Semantic Mapping for Developing Vocabulary learning A Case Study of 3rd Year Bahri Model Secondary School for Girls.
Ghani, M. T. A., & Wan Ab Aziz Wan Daud. (n.d.). Arabic For Tourism Purpose Via Web-based Learning. International Journal of Modern Languages And Applied Linguistics, 2(1).
Handoko, W., Koshino, M., Nasution, A., & Eska, J. (2021). Gamification in Learning using Quizizz Application as Assessment Tools. Journal of Physics: Conference Series, 1783.
Hanif, A., . H., Mudinillah, A., & Rahmi, P. W. L. (2023). Development of the QUIZIZZ Platform as an Interactive Quiz-Based Learning Media for Arabic Language Lessons at Madrasah IBTIDAIYAH. International Journal of Membrane Science and Technology, 10(2), 372–384. https://doi.org/10.15379/ijmst.v10i2.1207
Hasegawa, T., Koshino, M., & Ban, H. (2015). An English vocabulary learning support system for the learner’s sustainable motivation. SpringerPlus, 4(1), 99. https://doi.org/10.1186/s40064-015-0792-2
Iman, M. Z., Yaumi, M., & Baso, Y. S. (2021a). Pengembangan Bahan Ajar Bahasa Arab Berbasis Mobile Learning. Shaut al Arabiyyah, 9(1), 11. https://doi.org/10.24252/saa.v9i1.18994
Iman, M. Z., Yaumi, M., & Baso, Y. S. (2021b). Pengembangan Bahan Ajar Bahasa Arab Berbasis Mobile Learning. Shaut al Arabiyyah, 9(1), 11. https://doi.org/10.24252/saa.v9i1.18994
Jaffar, M. N., Ab Rahman, A., Musling, M. N., Zainuddin, N., Ahmad, M. I., & Sahrir, M. S. (2022). Fuzzy Delphi Method Application In The Development Of I-Tourism In Arabic For Specific Purpose. Ijaz Arabi Journal of Arabic Learning, 5(2). https://doi.org/10.18860/ijazarabi.v5i2.16219
Jaffar, M. N., Rahman, A. A., Musling, M. N., Zainuddin, N., Ramlan, S. R., Ahmad, M. I., Zainuddin, G., & Sahrir, M. S. (2022). Arabic For Specific Purpose And Systematic Literature Review On The Design Of Islamic Tourism Mobile Application. Ijaz Arabi Journal of Arabic Learning, 5(1). https://doi.org/10.18860/ijazarabi.v5i1.12568
Jie Ying, K., Yan Mei, S., & Ramli, S. (2020). The relationship between students’need and Arabic course for business purpose at Yinchuan University of China. SIBAWAYH Arabic Language and Education, 1, 157–165.
Joao, B. B. J. (2020). Assessment for learning with mobile apps: exploring the potential of quizizz in the educational context. International Journal of Development Research, 10, 33366–33371.
Juniarta, P. A. K., Dewi, K. S., Mahendrayana, G., & Swandana, I. W. (2020). The Analysis on the Implementation of Mobile-Assisted Language Learning Strategy Through Quizizz Application to Improve Student’s Reading Comprehension at Undiksha Singaraja. Proceedings of the 3rd International Conference on Innovative Research Across Disciplines (ICIRAD 2019). https://doi.org/10.2991/assehr.k.200115.053
Kannan, M., & Meenakshi, S. (2022). A Critical Overview of the Implementation of Language-Immersion Through the Use of Mobile Apps. Theory and Practice in Language Studies, 13(1), 186–191. https://doi.org/10.17507/tpls.1301.21
Karsli, V. (2022). The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL students. 10(1), 1–20.
Katemba, C. V., & Sinuhaji, G. V. (2021). Can ESA Method Through Quizizz Games Enhance Vocabulary Knowledge? International Journal of Game-Based Learning, 11(3), 19–37. https://doi.org/10.4018/IJGBL.2021070102
Khotijah, K., & Arifin, A. (2021). Desain dan Implementasi Mobile Learning Sebagai Upaya Peningkatan Pembelajaran Bahasa Arab di Madrasah Aliyah. An Nabighoh, 23(1), 109. https://doi.org/10.32332/an-nabighoh.v23i1.3373
Koderi, K., Aridan, M., & Muslim, A. B. (2020). Pengembangan Mobile Learning Untuk Penguasaan Mufrodat Siswa MTs. Arabiyatuna : Jurnal Bahasa Arab, 4(2), 265. https://doi.org/10.29240/jba.v4i2.1769
Kotob, M., & Abbas, I. (2019). Gamification: The Effect on Students’ Motivation and Achievement in Language Learning. Journal of Applied Linguistics and Language Research, 6(1), 177–198.
Lazim, Omar, M. S., Abdullah, A. W., Salleh, A. Z., A.latif, M. S., & Nasir. (2015). Arabic for special purposes in the context of managment studies. 1st World Islamic Social Science Congress (WISSC).
Liu, P. L. (2016). Mobile English vocabulary learning based on conceptmapping strategy. Language Learning & Technology, 20(1), 128–140.
Maskor, Z. M., Baharudin, H., Lubis, M. A., & Yusuf, N. K. (2016). Teaching and Learning Arabic Vocabulary: From a Teacher’s Experiences. Creative Education, 07(03), 482–490. https://doi.org/10.4236/ce.2016.73049
Meng, C. K., Nasir, J. S. B. M., Ming, T. M., & Choo, K. A. (2019). A Gamified Classroom with Technical and Vocational Education and Training (TVET) Students using Quizizz. International Journal of Education, Islamic Studies and Social Sciences Research, 4(1).
Miranti, Y., Setyosari, P., & Ulfa, S. (2018). Pembelajaran Bahasa Kedua (Mandarin-Hsk 3) Berbasis Mobile Learning. JINOTEP (Jurnal Inovasi Dan Teknologi Pembelajaran) Kajian Dan Riset Dalam Teknologi Pembelajaran, 3(1), 101–104. https://doi.org/10.17977/um031v3i12016p101
Mohamed, Y., & Ibrahim, M. (2016). Namudz Tashmim Al-Wahdah Al-Tadrisiyah Fi Al-Lughah Al-’Arabiyah Li Aghradh Al-Shihafah Al-’Askariyah. Arabiyat : Jurnal Pendidikan Bahasa Arab Dan Kebahasaaraban, 3(2). https://doi.org/10.15408/a.v3i2.3679
Mohammed, M. (2020). The Effectiveness of Instructional Technology on English Language Learning in EFL Classroom. International Journal of Linguistics, 12(1), 13. https://doi.org/10.5296/ijl.v12i1.16205
Muhamed, Y. (2022). A Modul of The Arabic Language for Tourirsm (ASP) between The Theory and Its Fundamental Design. International Journal Languages and Education, 1.
Muhsin, A., Anas, M., & Ahmad, N. Z. (2022). The Emergence Education 4.0 Trend in Teaching Islamic Finance Curruculum Design: A case Study. International Journal of Psychosocial Rehabilitation.
Panis, I. C., Setyosari, P., Kuswandi, D., & Yuliati, L. (2020). Design Gamification Models in Higher Education: A Study in Indonesia. International Journal of Emerging Technologies in Learning (IJET), 15(12), 244. https://doi.org/10.3991/ijet.v15i12.13965
Perinpasingam, & Balapumi, R. (2011). Designing and Evaluating a Web-Based Lesson for English Language Instruction. The English Teacher.
Priyanti, N. W. I., Santosa, M. H., & Dewi, K. S. (2019). Effect Of Quizizz Towards The Eleventh-Grade English Students’ Reading Comprehension In Mobile Learning Context. Language and Education Journal Undiksha, 2(2). https://doi.org/10.23887/leju.v2i2.20323
Quan, Z., Grant, L., Hocking, D., & Connor, A. (2024). Distinctive mobile learning: where it is different and how it can make a difference. Interactive Learning Environments, 32(1), 257–272. https://doi.org/10.1080/10494820.2022.2086267
Sasmita, M. P., Affandi, L., & Pramudhita, A. N. (2020). Sistem Pakar Klasifikasi Kecanduan Gadget Menggunakan ,Teori Arthurt T. Hovart Dengan Metode Naive Bayes Classifier Untuk Anak Sekolah Dasar. Seminar Informatika Aplikatif Polinema, 102–106.
Tu’imah, R. (1989). Ta’lim al-Lughah al-‘Arabiyyah Li’aghrad Lighair alNatiqin Biha: Manhajiyyatuh Wa ‘Asaliibahu. Rabat: al-Munzzamah al- ‘Arabiyyah Litarbiyyah Wa al-‘Ulum Wa al-Thaqafah.
Wibawa, R. P., Astuti, R. I., & Pangestu, B. A. (2019). Smartphone-Based Application “quizizz” as a Learning Media. Dinamika Pendidikan, 14(2), 244–253.
DOI: https://doi.org/10.18860/ijazarabi.v7i1.24847
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Muhammad Nasrullah, I Nyoman Sudana Degeng, Nurul Murtadho, Saida Ulfa, Jepri Nugrawiyati
License URL: https://creativecommons.org/licenses/by-sa/4.0/